NZGDC22

Together in Motion

About

While 2021 was the year of adapting – to new ways of working and living in the world – 2022 is about moving forward “Together in Motion.” Some days it has felt like we are innovating and collaborating in more ways than ever before, propelled by a newfound sense of purpose and collective camaraderie. Other days, we have pushed one foot in front of the other just to get through as a third pandemic year takes its toll on our community.


Together in Motion has a multilayered meaning for us. Together as an industry, we are hitting our stride like a train that has built momentum and is reaching full speed. We see global successes, studio startups and government recognition coming in regular waves now. Our organisation is transforming too, as it seeks to match this pace and growth with the resource structures needed to support our members’ aspirations.


From this new resourcing we see opportunities we can now take to collaborate across our own industry, and beyond to other industries, whose people and passions meet ours in the nexus where storytelling and technologies collide. And so our conference programme grows to recognise the learning and networking opportunities for us in spaces like Virtual Production.


We’re looking forward to having you with us and joining in these exciting conversations during NZGDC22.

4
Days
115
Speakers
15
Sponsors
88
Sessions
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Sponsors

Core Partners

Platinum Sponsors

Gold Sponsors

Silver Sponsors

Bronze Sponsors

Events Sponsors

Speakers

Aaron Simon (He/Him)
2D Artist CerebralFix
Alex Galbraith (He/Him)
Developer CerebralFix
Ally McLean  (She/her)
Ally McLean (She/her)
Development Manager Mighty Kingdom
Andy Satterthwaite (He/him)
Andy Satterthwaite (He/him)
Chief Design Officer PikPok
Ashley van Wyngaard (She/her)
Producer Ubisoft
Bailey Raumati (They/them)
Community Manager PikPok
Bart Klepka (He/him)
Bart Klepka (He/him)
Senior Sound Designer Outerdawn
Calliope Ryder (She/her)
Producer Wētā Workshop
Camille Cowley (She/her, They/them)
Camille Cowley (She/her, They/them)
Engineer and Disability advocate Shoggoth Games
Chris Jagger (He/Him)
Managing Partner AltVentures
Claudia Leong (She/her)
CEO and Director Nutriblocks Limited
Connor Bridson (He/Him)
Connor Bridson (He/Him)
Director/Artist Atawhai Interactive
Dan Milward
CEO / Founder Gamefroot
Darren Hobern (He/him)
Game Developer CerebralFix
David Delgado (He/him)
David Delgado (He/him)
Technical Lead Phat Loot Studios
Denis Phoenix (He/him)
Denis Phoenix (He/him)
Game Designer Medusa Gaming
Dora de Norie (She/Her)
2D Artist/Animator CerebralFix
Eloise Veber
Eloise Veber
Programme Manager Script to Screen
Emily Latta (She/her)
Community & Media Manager Balancing Monkey Games
Gabriella Lowgren (She/they)
Narrative Designer Mighty Kingdom
Gemma Laurelle (She/her)
Grace Covey
Grace Covey
Guy Blomberg (He/him)
Studio Director RiffRaff Games
Hamish Cameron (He/him)
Analogue Game Designer / Lecturer Ardens Ludere / Victoria University of Wellington
Harriet Prebble (She/her)
Creative Director Canvas Abyss
Heide Lukosch (She/her)
Associate Professor HIT Lab NZ
Humphrey Hanley (He/him)
Creative Director No Hands No Excuses
Izzy Johns (She/Her)
Vice President and Tutorials Officer UoA Game Developer Guild
Jack Mair (He/him)
Software Engineer Lecturer Media Design School
James Dean (He/him)
Director Ākau Audio
James Doyle (He/him)
Art Lead RiffRaff Games
James Everett (He/him)
Creative Director Niantic, Inc
Jason Imms (He/him)
Director of Quality Assurance Mighty Kingdom
Jason Keyser (He/him)
Founder/CEO VFX Apprentice
Jeremy Birchall (He/him)
Jeremy Birchall (He/him)
Voice Director Independent/Freelance
Jess Woodward (She/Her)
Artist ARA Journeys
Jessica Manins (She/her)
CEO / Co-founder Beyond
John O'Reilly (He/Him)
Founder, Creative Director Flightless
Jon Cartwright (He/him)
Game Consulting
Jon Manning (He/him)
Narrative Technologies Lead Secret Lab
Jono Shirley (He/him)
Jono Shirley (He/him)
Senior Games User Researcher PikPok
Josh Connolly (He/him)
Experienced User Researcher PikPok
Josh Grant (He/Him)
Josh Grant (He/Him)
Founder Phat Loot Studios
Joshua Jimenez (They/Them)
President Game Developers Guild
Juan Morais (He/him)
Software Engineer Virtually Human
Julz Burgisser (She/her)
Dungeon Master and Podcaster Questbook
Julian Castillo (He/him)
Account Executive
Laura Yilmaz (She/her)
Laura Yilmaz (She/her)
Art Director, Visual Narrative Designer Sirvo Studios
Lauren Temos / T-Dog eXtreme (They/them)
Community Engagement Coordinator - Gaming Variety the Children's Charity
Leni Mariam Ayoub (She/her)
Digital Producer Altered State Machine
Lila Gibbens (She/her)
Lila Gibbens (She/her)
3D Artist CerebralFix
Lukas Niklaus (He/him)
Lukas Niklaus (He/him)
Co-founder and director Floating Rock Studio

Agenda

Categories:
Stages
Angus

9:00 AM

10:00 AM

11:00 AM

12:00 PM

1:00 PM

2:00 PM

3:00 PM

4:00 PM

5:00 PM

Ways to Work with Music

9:00 AM - 12:30 PM
Natasha Walsh  (She/her) Natasha Walsh (She/her)

Creating Stylized 3D Characters in Blender

1:30 PM - 5:00 PM
Connor Bridson (He/Him) Connor Bridson (He/Him)
Rangimārie 1

9:00 AM

10:00 AM

11:00 AM

12:00 PM

1:00 PM

2:00 PM

3:00 PM

4:00 PM

5:00 PM

Unreal Engine Tech Art & VFX

9:00 AM - 12:30 PM
Chris Murphy (he/him) Chris Murphy (he/him)

Unreal Engine Fundamentals

1:30 PM - 5:00 PM
Chris Murphy (he/him) Chris Murphy (he/him)
Rangimārie 2

9:00 AM

10:00 AM

11:00 AM

12:00 PM

1:00 PM

2:00 PM

3:00 PM

4:00 PM

5:00 PM

Triadic Game Design Workshop

9:00 AM - 12:30 PM
Heide Lukosch (She/her) Heide Lukosch (She/her)

Game Narrative Design Workshop

1:30 PM - 5:00 PM
Eloise Veber
Rick Stemm  (He/Him)
Paul Yates
Rangimārie 3

9:00 AM

10:00 AM

11:00 AM

12:00 PM

1:00 PM

2:00 PM

3:00 PM

4:00 PM

5:00 PM

Morning Tea

10:30 AM - 11:00 AM

Afternoon Tea

3:00 PM - 3:30 PM

Contact information